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  • AllGTA6Cheats.com Launches GTA 6 Cheat Code Hub, Plans to Test Every Code on Release Night

    The fan-run site lists the 35 GTA V cheats most likely to return and labels each one unconfirmed until it’s verified in Grand Theft Auto VI on Nov. 19

    United States, 29th Oct 2026  – With Grand Theft Auto VI less than a month from release, a new fan-run website is giving players a head start on one of the series’ oldest traditions. AllGTA6Cheats.com has launched as a dedicated hub for GTA 6 cheats, cheat codes, tips and guides, with inputs for PlayStation 5, Xbox Series X|S and PC laid out side by side.

    Rockstar Games has not released any cheats for GTA 6 yet, and the site says so plainly at the top of its main page. Instead of guessing at codes that don’t exist, the team has compiled the 35 Grand Theft Auto V cheats most likely to carry over, from invincibility and explosive ammo to clearing a wanted level and spawning a Buzzard attack helicopter. Every one of them is tagged “Unconfirmed” until it has been tested in the new game.

    That testing is set for launch night. When GTA 6 arrives Nov. 19 on PS5 and Xbox Series X|S, the team plans to start a fresh story mode save on both consoles, enter every button combination, dial every in-game phone number and record each attempt on video. Codes that work will be marked “Confirmed” with the date and platform they were tested on. Codes that don’t will be pulled from the site, with the change noted in a public update log.

    “Right now, most GTA 6 cheat lists out there are just GTA V codes with nothing telling you that,” said Kenny Beep of AllGTA6Cheats.com. “We started from the same codes, but we label them honestly, and on Nov. 19 we’re going to sit down with both consoles and find out which ones actually work. If a code doesn’t hold up, it comes off the list.”

    The site is organized around what players want to do in the game. Cheats are grouped into survival, weapons, police, movement, world effects, vehicle spawns and phone-only codes, and a search tool lets visitors type in plain goals like “lose the cops” or “get a helicopter” to find the right one. Each cheat has its own guide showing the PS5 input, the Xbox input, the PC code and the phone number, and the main page walks through how to enter codes on each platform step by step.

    Beyond the codes themselves, AllGTA6Cheats.com covers the practical questions players tend to run into. Guides explain how cheats affected trophies and achievements in GTA V, why some codes were blocked during missions and why cheats have never worked in GTA Online. The site also looks at the three ways Rockstar has handled cheats in the past, from classic button combos to the phone numbers introduced in GTA IV and the typed phrases used in Red Dead Redemption 2, and what each approach would mean for GTA 6.

    There’s a consumer warning built in as well. GTA V never had a money cheat, and the site cautions players that anything currently promising free GTA 6 money or Shark Cards is a scam.

    Rockstar has not announced a PC version of GTA 6, so the PC codes on the site currently reflect how cheats worked in GTA V on PC.

    AllGTA6Cheats.com is free to use and is not affiliated with Rockstar Games or Take-Two Interactive. Players can browse the full cheat list and follow the launch-night results at https://allgta6cheats.com/.

    About AllGTA6Cheats.com

    AllGTA6Cheats.com is an independent gaming website focused on Grand Theft Auto VI cheats, cheat codes, tips and guides. The platform helps players discover cheats, explore gameplay features and get more out of the game on PlayStation, Xbox and PC. Every code on the site carries a clear status tag, so players always know what has been confirmed in GTA 6 and what hasn’t.

    Media Contact

    Organization: AllGTA6Cheats.com

    Contact Person: Kenny Beep

    Website: https://allgta6cheats.com/

    Email: Send Email

    Contact Number: +12155147501

    Country: United States

    Release id: 50318

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  • Scientology Volunteer Ministers Bring Practical Training and Bosnian Cultural Traditions Together in Sarajevo

    The three-day event brought community education, traditional sevdalinka performances and a longstanding humanitarian connection to Bosnia and Herzegovina together in the country’s capital.

    SARAJEVO, Bosnia and Herzegovina — 29 October 2026 — When rain and falling temperatures forced the opening ceremony of the first Scientology Volunteer Ministers exhibition in Sarajevo indoors, singers in traditional Bosnian dress performed sevdalinka among displays devoted to communication, family relationships and other everyday concerns. The three-day event brought local residents together for free workshops and practical demonstrations, concluding the European Goodwill Tour’s latest visit to Bosnia and Herzegovina.

    The exhibition’s distinctive yellow tent, installed in a central square, served as a temporary venue for visitors to explore educational materials, speak with volunteers and learn techniques intended to help people address personal and interpersonal difficulties. It was the tour’s first public exhibition in the Bosnian capital, following five weeks of activities in Mostar earlier in the year.

    Bosnian Cultural Heritage at the Opening

    The ceremony had originally been scheduled for 5:30 p.m. outdoors, but a sudden change in weather brought guests and performers inside the tent. A local ensemble, wearing traditional Bosnian clothing and accompanied by accordion music, performed two sets of sevdalinka songs and an encore, concluding with pieces dedicated to Sarajevo and Bosnia and Herzegovina.

    Sevdalinka, a traditional form of urban folk singing associated with Bosnia’s cultural history, has been transmitted across generations through family and community performances. Its songs frequently explore love, longing and human relationships. In December 2024, UNESCO inscribed sevdalinka on its Representative List of the Intangible Cultural Heritage of Humanity, recognising its cultural significance and its role in connecting communities.

    Between performances, Juraj Duna, coordinator of the Scientology Volunteer Ministers European Goodwill Tour, welcomed visitors and introduced the programme’s history. He recalled its previous humanitarian activities in Bosnia and Herzegovina, particularly the assistance provided following the severe floods of 2014.

    A Volunteer Minister who had participated in earlier regional activities then joined two local guests to cut the ceremonial ribbon. Visitors subsequently explored the exhibition and attended the first demonstrations.

    Visitors Take Part in Practical Seminars

    The exhibition presented 19 subjects drawn from The Scientology Handbook, covering communication, study, marriage, raising children, workplace challenges, personal relationships and approaches to resolving difficulties.

    The educational materials form part of the Scientology Volunteer Ministers programme, established in the mid-1970s by Scientology founder L. Ron Hubbard. Supported by the Church of Scientology, the initiative provides training in practical and spiritual assistance, both through community exhibitions and during humanitarian emergencies.

    In Sarajevo, visitors could watch short instructional films, observe demonstrations and practise selected techniques under the guidance of experienced volunteers.

    Some of the most requested sessions concerned Scientology assists, spiritual practices intended to offer comfort and support in circumstances involving stress, tension or discomfort. These practices are part of Scientology’s religious approach to personal assistance and are not medical treatments.

    Participants were shown how the techniques are performed before practising them with one another.

    “What stood out in Sarajevo was how quickly people moved from watching to doing,” Duna said.

    The emphasis on participation distinguished the exhibition from a conventional information display. Visitors were able to discuss their questions directly with volunteers and experience elements of the programme rather than simply reading about them.

    The educational sessions were open to the public, regardless of religious affiliation, with participation voluntary.

    A Humanitarian Relationship Dating Back to 2014

    For the Volunteer Ministers, Bosnia and Herzegovina was not unfamiliar territory.

    In May 2014, exceptional rainfall caused extensive flooding and landslides across the country, damaging homes, agricultural land, businesses and public infrastructure. According to the World Bank, approximately one million people were directly affected, with economic damage and losses estimated at $2.8 billion.

    Scientology Volunteer Ministers joined relief operations in affected communities, helping residents clear damaged properties and recover belongings and equipment.

    One documented intervention took place in Kopanica, where a family farm had been submerged by floodwaters. Volunteers assisted with clearing the property, removing spoiled animal feed and cleaning agricultural buildings so the family could begin restoring its livelihood.

    The operation was described in a July 2014 report issued by the Church of Scientology, reflecting the programme’s participation in recovery efforts alongside the wider emergency response.

    The 2026 visit focused on a different form of assistance: education for everyday situations rather than immediate disaster relief.

    The European Goodwill Tour arrived in Bosnia and Herzegovina on 6 June, spending five weeks in Mostar before proceeding to Sarajevo. Its travelling exhibition gave residents an opportunity to become familiar with subjects taught through the Volunteer Ministers programme, with seminars adapted to participants’ interests.

    This dual emphasis on community education and emergency assistance has also been visible elsewhere in Europe. Earlier in September, Scientology Volunteer Ministers held a similar exhibition in Bologna, Italy, where accounts of volunteers assisting communities after floods and earthquakes accompanied public workshops.

    The programme’s motto, “Something can be done about it,” reflects Hubbard’s emphasis on an individual’s capacity to take constructive action when confronted with difficulties.

    Civic Responsibility and Community Life in Europe

    Sarajevo’s history gives particular resonance to activities involving people from different religious and cultural backgrounds. Long associated with Muslim, Orthodox Christian, Catholic and Jewish communities, the city has experienced both traditions of coexistence and the consequences of conflict.

    Ivan Arjona, representative of the Church of Scientology to the European Union, OSCE, Council of Europe and United Nations, connected the initiative to the principles of human dignity and civic responsibility.

    “Sarajevo’s history and cultural traditions remind us that helping others begins with respect for the people and communities around us,” Arjona said. “Across Europe, human rights, freedom of religion or belief and civic responsibility provide a common foundation for people of different convictions to contribute to society. Voluntary service is one practical way of expressing those values, through assistance freely offered and relationships built on mutual respect.”

    The presence of religiously inspired humanitarian organisations in public life is part of Europe’s wider tradition of voluntary association, in which faith communities, secular organisations and individual citizens contribute to local welfare and social initiatives.

    For the Church of Scientology, the Volunteer Ministers programme represents one aspect of its broader community activities, alongside educational initiatives addressing human rights awareness, drug prevention and ethical conduct.

    Local Interest Continues Beyond the Exhibition

    Following the three-day programme, the Volunteer Ministers delivered an additional lecture and workshop on The Cause of Suppression, one of the subjects presented in the exhibition, for members of a local cultural association.

    The organisers subsequently received a request to repeat the presentation for a larger audience in Sarajevo.

    The European Goodwill Tour concluded its activities in Bosnia and Herzegovina on 8 October before continuing its regional itinerary.

    About the Church of Scientology in Europe

    The Church of Scientology, founded by L. Ron Hubbard, maintains churches, missions, affiliated groups and communities throughout the European continent. Its members and associated organisations participate in initiatives addressing education, human rights awareness, drug prevention, humanitarian assistance and community betterment. Recognition of Scientology as a bona fide religion, including charitable and public-benefit recognition in various jurisdictions, has developed across Europe through differing national legal frameworks and continues to evolve. Through its religious and social programmes, the Church of Scientology maintains a commitment to education, prevention, voluntary service and constructive participation in European civil society.

    Media Contact

    Organization: European Office Church of Scientology for Public Affairs and Human Rights

    Contact Person: Ivan Arjona

    Website: https://www.scientologyeurope.org

    Email: Send Email

    Address: Boulevard de Waterloo 103

    City: Brussels

    State: Brussels

    Country: Belgium

    Release id: 50320

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  • Playqub Launches Calculator Estimating GTA6 Launch Day Impact on UK Workplace Output

    A new model built on ONS and Ofcom data puts the UK’s lost output on GTA 6’s 19 November launch day at about £231 million. Most of the widely reported time off is booked annual leave that moves work to another day rather than losing it. London faces the biggest hit at £45.1 million.

    Netherlands, 29th Oct 2026 – Playqub.it, an independent gaming website, has launched a  online calculator and regional model that estimates how the release of Grand Theft Auto VI on 19 November 2026 could affect working time and economic output across the United Kingdom.

    Playqub Launches Calculator Estimating GTA6 Launch Day Impact on UK Workplace Output

    The model combines official Office for National Statistics (ONS) employment and productivity data with Ofcom console ownership research and a published survey of UK workers who play video games. Under its central assumptions, the model estimates that time away from work on launch day could be equivalent to about £231 million of UK output, from unplanned absence such as sick leave and unpaid leave. A further £171 million relates to booked annual leave, which the model treats separately because that working time is usually rescheduled rather than lost.

    The calculator allows employers, journalists and readers to change each assumption and see how the national and regional estimates respond. A separate workplace version estimates the possible effect for a single organisation based on its headcount and average pay.

    Main estimates from the model

    All figures are model estimates based on the stated assumptions. They are not forecasts of actual behaviour.

    • About 3.66 million UK workers may be able to play GTA 6 on launch day, based on Ofcom data on PlayStation 5 and Xbox Series X|S use. The game is scheduled to launch on those two consoles only.
    • Around 1.46 million workers could take some form of time off on 19 November. Of these, about 622,000 relate to booked annual leave and about 841,000 to unplanned absence.
    • Unplanned absence is estimated at about £231 million of output. Including annual leave, the total value of working time affected on the day is about £402 million.
    • London accounts for the largest share of the estimate, at about £45.1 million, reflecting its higher output per job (£377 per working day, against a UK average of £279). The South East follows at about £35.5 million. Together the two regions represent just over a third of the UK total.
    • Northern Ireland (£5.6 million), the North East (£7.1 million) and Wales (£8.5 million) show the smallest estimates, in line with their smaller workforces.

    How the model works

    The model applies five steps:

    1. Workforce. It starts from 34.58 million people in employment in the UK in June to August 2026 (ONS, Labour market in the regions of the UK, October 2026, table S01), split across the 12 UK regions.
    2. Console users. It assumes 23% of workers personally use a games console. This is Ofcom’s figure for adults aged 16 to 74 (Ofcom Technology Tracker 2024, tables 13 to 16).
    3. Compatible consoles. Ofcom reports that 31% of console households use a PlayStation 5 and 30% use an Xbox Series X|S. Because some households own both, the share with either console lies between 31% and 61%. The model uses the midpoint, 46%. This is an assumption by Playqub, not a published figure.
    4. Planned time off. It applies the responses from a survey of 1,000 UK workers who play video games, published by Uswitch in October 2026: 9% said they may take sick leave, 14% may take unpaid leave and 17% would consider taking annual leave. The central estimate assumes all respondents act on these plans. The calculator lets users lower this follow-through rate.
    5. Value of a working day. Each day away from work is valued at ONS gross value added per filled job for each region in 2023, the latest regional year available (ONS, Subregional productivity, table B4), divided by 253 working days. This gives £279 per working day for the UK as a whole.

    The model assumes console use is the same in every region and does not include any change in productivity among people who go to work as normal. It does not include spending on the game, which partly offsets the effect on output. Using 2023 output values means the estimates are likely to be slightly conservative in cash terms.

    Survey answers about possible behaviour may differ from what people actually do, and the model reports a single scenario. For this reason, Playqub has published the calculator so that each assumption can be tested, along with the full regional figures as a free CSV file.

    Quote

    “GTA Six is one of the most anticipated releases in years, and we wanted to give employers and readers a transparent way to think about what launch day could mean for the working week,” said Jaan D at Playqub. “Our model separates booked holiday from unplanned absence and uses official ONS data for each region. Every assumption is visible and adjustable, so anyone can test their own scenario, whether for the UK as a whole or for their own team.”

    Free resources

    The regional model, both calculators, the CSV data file and a regional chart are available free of charge on the Playqub website. Journalists may use the figures and chart with credit to Playqub.

    About Playqub

    Playqub is an independent gaming website publishing original data studies, guides and free browser games. Its games are points only and involve no money, purchases or prizes. Playqub is not affiliated with Rockstar Games or Take-Two Interactive. Grand Theft Auto is a trademark of Take-Two Interactive Software.

    Media contact

    Company: Playqub
    Contact person: Jaan D.
    Email: support@playqub.it
    Website: https://playqub.it/

    Media Contact

    Organization: PlayQub

    Contact Person: Jaan D.

    Website: https://playqub.it/

    Email: Send Email

    Country: Netherlands

    Release id: 50253

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  • Velaris Markets: an MT5 broker and a prop service, live since July 2026

    Each service has its own terms; the prop service uses demo accounts and is not a brokerage service.

    Castries, Saint Lucia, October 28th, 2026 – Velaris Markets operates two services under one brand. Its brokerage offers CFDs on forex, indices, commodities and crypto on MetaTrader 5. Its prop service runs trading challenges on simulated accounts of up to $100,000: traders who pass and verify their identity receive a funded simulated account and 80% of the profit on that account, paid as a reward. Both services launched in July 2026.

    Brokerage: two account types, no minimum deposit

    The Standard account has spreads from 1.2 pips and no commission. The ECN account has spreads from 0.0 pips plus a commission of $7 per lot round turn on forex and metals. There is no minimum deposit. Leverage goes up to 1:200 on FX pairs and is lower on other asset classes. Clients deposit by card or in crypto (BTC, ETH, USDT, USDC). The client portal also offers copy trading, where a client’s own account follows a strategy provider, and Money Management (PAMM) pools run by pool managers.

    Prop service: simulated accounts from $2,500 to $100,000

    The prop service runs 1-Step challenges with account sizes from $2,500 to $25,000 and 2-Step challenges from $2,500 to $100,000, all on MT5, for a one-time fee starting at $29. There is no time limit to pass. A trader who passes and completes identity verification receives a funded account of the same size. Payouts run in 14-day cycles, and each payout request receives a decision within 48 hours. On the 2-Step challenge, the fee is returned with the first payout.

    “Our experience in the industry shows that established firms in this business run both a brokerage and a prop structure, because together they build more trust in the brand,” said Yasen Dimitrov, Director of Velaris Markets. “A trader with a few hundred dollars has two options: trade that money directly, or pay a fee to prove a strategy on a larger simulated account. At Velaris the same trader can open a broker account with no minimum deposit, or start a $2,500 2-Step challenge for $29, where the most they can lose is the fee.”

    Both services use the same support model. Live chat is open at any hour: an AI assistant answers first and hands over to the support team, which works Monday to Friday. The aim is to resolve the issue during the chat rather than open a ticket and reply later.

    The brokerage is available at velarismarkets.com and the prop service at prop.velarismarkets.com. Neither service is available to citizens or residents of the United States or of sanctioned jurisdictions; the full lists are in each service’s terms.

    About Velaris Markets

    Velaris Markets Limited is a company incorporated in Saint Lucia in January 2026 under company number 2026-00083. It is not licensed by a financial regulator. Client funds at the brokerage are held separately from the company’s operating funds. The prop service is not a brokerage service and is not a regulated financial service; it is an evaluation program run on demo accounts.

  • Ammar bin Humaid Chairs Ajman Bank Board Meeting: Revenue Grows 12% Year-on-Year to AED 1.35 Billion in Nine Months

    AJMAN, UAE, October 28th, 2026, His Highness Sheikh Ammar bin Humaid Al Nuaimi, Crown Prince of Ajman, Chairman of the Executive Council and Chairman of the Board of Directors of Ajman Bank, chaired the Bank’s Board of Directors meeting. Also present were Sheikh Rashid bin Humaid Al Nuaimi, Chairman of the Municipality and Planning Department in Ajman and Vice Chairman of the Bank’s Board, the Board members, and Ajman’s bank Chief Executive Officer Mustafa Al Khalfawi.

    • Total assets reaching AED 35.8 billion, up 9%.
    • Total revenue reaching AED 1.35 billion, up 12% year-on-year.
    • Total liabilities reaching AED 31.4 billion, up 7% YTD.
    • Total equity reaching AED 4.4 billion, up 27%.
    • Asset quality improving, with the NPF ratio declining to 5.0%, down 203 basis points YTD and 273 basis points year on year.

    The Board announced that Ajman Bank delivered a resilient performance in the first nine months of 2026. Total revenue rose to AED 1.35 billion, up 12% from the same period in 2025. Net revenue reached AED 670 million, an increase of 2% year-on-year.

    Operating profit before impairment reached AED 340 million, while net profit before tax stood at AED 352 million. The results reflect continued business momentum and the Bank’s focus on disciplined financial management, diversified income generation and the execution of its strategic priorities.

    H.H. Sheikh Ammar bin Humaid Al Nuaimi, Crown Prince of Ajman, Chairman of the Executive Council and Chairman of Ajman Bank, said:

    “Ajman Bank’s performance reflects the strength of its strategic direction and its commitment to supporting the economic development of Ajman and the wider UAE. Guided by Shari’ah principles, the Bank remains focused on sustainable growth, responsible banking and creating long-term value for its customers and shareholders.”

    Mustafa Al Khalfawi, Chief Executive Officer of Ajman Bank, said:

    “Our performance in the first nine months of the year demonstrates the continued execution of our strategy, supported by record quarterly revenue, growth in customer financing and further improvement in asset quality. We remain focused on disciplined growth, prudent risk management and operational excellence.”

    “Through continued investment in automation and digitalisation, we aim to enhance the customer experience, strengthen our capabilities and deliver sustainable value for our customers and shareholders.”

    Ajman Bank continued to strengthen its balance sheet, with total assets reaching AED 35.8 billion, up 9%. Customer financing increased to AED 24.1 billion, representing growth of 13%, reflecting continued demand across the Bank’s financing portfolio. Total deposits reached AED 28.4 billion, supporting the Bank’s funding base and its capacity to meet customers’ evolving financial needs.

    Current account and savings account (CASA) balances also recorded growth, reinforcing the Bank’s focus on strengthening customer relationships and attracting stable funding. Total shareholder equity reached AED 4.4 billion, up 27%, while the total capital ratio rose by 308 basis points to 17.1%, further strengthening the Bank’s capital position.

    In July 2026, Ajman Bank successfully issued a USD 300 million Additional Tier 1 Perpetual Non-Call 5.5-Year Sukuk. The transaction marks Ajman Bank’s inaugural Additional Tier 1 capital issuance. The strong outcome reflects investor confidence in Ajman Bank’s improving credit profile, solid financial performance and continued progress in executing its strategic growth objectives, further diversifying its funding and capital base while enhancing its regulatory capital position.

    Profitability ratios stood at 1.3% for Return on Assets (ROA) and 11.0% for Return on Equity (ROE), reflecting the Bank’s focus on financial discipline and prudent capital management.

    Asset quality continued to improve, with the Non-Performing Financing (NPF) ratio declining to 5.0%, an improvement of 203 basis points YTD. This progress reflects the Bank’s continued emphasis on prudent financing practices, effective risk management and maintaining the quality of its financing portfolio.

    Ajman Bank remains committed to strengthening its financial position, enhancing its banking capabilities and delivering Shari’ ah-compliant solutions that respond to the evolving needs of individuals, businesses and government entities.

    Through disciplined execution and a continued focus on customers, the Bank aims to support sustainable economic growth in the UAE.

    About Ajman Bank

    Established in 2007, Ajman Bank PJSC is the first Islamic bank incorporated in the Emirate of Ajman. Headquartered in Ajman, United Arab Emirates, the Bank officially commenced operations in 2009 and is listed on the Dubai Financial Market. Ajman Bank is a key pillar in the Emirate’s economic development strategy and is strongly supported by the Government of Ajman.

    Ajman Bank offers a comprehensive range of Shari’ ah-compliant banking, financing and investment services to individuals, businesses and government entities. Its operations span Consumer Banking, Corporate Banking, Investment Banking and Treasury.

  • bonuz officially submits GamifyDubai.com to the Dubai-it Award 2026 and opens 20 pilot places for brands

    The plan to turn Dubai into a city people can play runs on bonuz LIFE mode, live since August 2026. Brands can now apply to run their own quests, punch cards and loyalty rewards in the first pilot group.

    DUBAI, United Arab Emirates, October 27th 2026, ZEX PR WIRE, Bonuz Technology DMCC, the Dubai company behind the bonuz apps, has officially submitted GamifyDubai.com to the Dubai-it Award 2026.

    GamifyDubai.com is a plan to make Dubai the first city people can play: real streets, quests at real places, and rewards that belong to the person who earns them. The application is in and under review. bonuz has submitted, and it shares the plan now because the technology behind it is already live.

    With the submission, bonuz opens its first brand pilot programme. Brands, restaurants, venues and event organisers can sign up at app.bonuz.market, create their account and apply to run gamified campaigns in bonuz. bonuz will approve no more than 20 brands in the first month. These brands become the pilots of GamifyDubai.com.

    How it works

    The idea follows one simple loop: find a quest, go there, complete it, prove it, get rewarded. A player might discover an art experience hidden in the city, a fragrance experience they never knew existed, or a place they would never have found otherwise.

    Quests are more than check-ins. Visitors take part in actions that have real value for a brand: they try something new, share the story of their meal or their visit, bring a friend, or come back. The brand decides how to reward that action, for example with a voucher the visitor redeems on the next visit.

    Pilot brands can run:

    Digital punch cards and loyalty cards that live in the customer’s own bonuz app Quests during events, from the entrance to the last stage

    Quests during restaurant and venue visits that reward people for coming, staying and coming back Rewards and redeemable vouchers for the next visit

    It is a win-win ecosystem. Players discover more of Dubai and keep what they earn. Brands get more people through the door and build a real relationship with them, instead of buying another ad. The biggest goal of any brand is a happy customer who comes back, again and again. That is exactly what bonuz is built for: stronger brand and customer relationships, higher loyalty, and repeat customers.

    Restaurants and events are only the start. The same system works for hundreds of uses over time, from cafés and retail to cultural sites and gym memberships.

    What started as an idea, an inspiration and a dream has become what Mende calls the real-world Grand Theft Auto: an open city people play by walking through it, with modern, immersive activities that were never possible before.

    Live today

    GamifyDubai.com runs on technology that is already live, built on 2.1 million lines of code. bonuz LIFE mode has been in the public bonuz app since August 2026. Users raise their phone and nearby venues appear in place with their real name and distance, a radar shows what is around them, and items waiting to be collected are marked with a beam of light. bonuz has more than 10,000 registered users. The app is on iOS and Android and also works on the web with no download at app.bonuz.xyz.

    The entire bonuz ecosystem is self-custodial. What users collect is held by the users themselves, on their own device, never by bonuz. With their bonuz ID, users can connect their social media accounts into one social graph, a single portable identity they own.

    The bigger picture

    Over the long term, bonuz plans large-scale campaigns with tourism departments, in the UAE and internationally, and with major festivals, events and concerts. These industries need new ways to engage visitors, and a city that people can play is one of them.

    “Our team wrote GamifyDubai.com down for the first time in May 2023. The idea is simple. The city is the game,” said Matthias Mende, creator and CEO of bonuz and co-founder of Dubai Blockchain Center. “I have lived in Dubai since 2007. This city has always rewarded people who dream big and then do the work. A city that builds the first and the tallest should also be the first city you can play.”

    “I grew up as a gamer, from Diablo to World of Warcraft, from GTA 1 to GTA 5,” Mende added. “In 2010 and 2011 I was already experimenting with augmented reality, but it was too early for its time. Only the new infrastructure made this possible, and we merged it into one experience. Dubai allowed us to think big, so we did what this city does. We Dubai-it.”

    “Now we want the brands of this city to play with us,” Mende said. “We open 20 pilot places in the first month, so every pilot gets our full attention. Punch cards, loyalty, quests at events and in restaurants. Every brand wants customers who are happy and come back. We give them a way to earn that, and the customer wins too. Our target is the same as the Award’s: to boost the economy and help place Dubai at the top of the world’s innovation map. If we are chosen as a winner, we hope GamifyDubai.com becomes part of that. Either way, it is our plan and our vision.”

    GamifyDubai.com is one of four applications bonuz submitted to the Dubai-it Award 2026. The others are Bonuz Technology DMCC (organisation, economy), Matthias Mende (individual, technology) and uae971 (project, society and technology).

    For brands: sign up and apply at app.bonuz.market

    For players: start your journey at app.bonuz.xyz (iOS, Android, and on the web with no download) The full idea: GamifyDubai.com

    About bonuz

    bonuz is a real-world gamification platform. Brands, venues, restaurants and places use it to run quests, events, punch cards and rewards that people play on the street through the bonuz app. bonuz is self-custodial: users hold what they collect themselves, and their bonuz ID connects their social accounts into one identity they own. The app is available on the App Store and Google Play, and it also works on the web with no download at app.bonuz.xyz. Website: bonuz.xyz

    About Bonuz Technology DMCC

    Bonuz Technology DMCC is a Dubai company licensed in the DMCC free zone. It builds and operates the bonuz consumer apps, including LIFE mode. Address: Unit UT-12-CO-80, DMCC Business Centre, Level 12, Uptown Tower, Dubai, United Arab Emirates.

    About Matthias Mende

    Matthias Mende is the creator and CEO of bonuz and co-founder of Dubai Blockchain Center. He has lived and built in Dubai since 2007.

  • Tradeview Founder Tim Furey Launches the EDGE Instant Liquidity Connector

    Founder and CEO Tim Furey debuts the EDGE Instant Liquidity Connector — an engine that scans top-tier liquidity in milliseconds, routes raw, unmarked pricing, and passes positive slippage to the client. His message to traders: hope is not a strategy.

    They hold your hand. Tim Furey hands you the detonator.

    GEORGE TOWN, Cayman Islands — October 27th, 2026 — Tradeview Markets has launched EDGE, the proprietary execution engine its Founder and CEO, Tim Furey, spent years and millions building. His pitch is blunt: most brokers pad spreads and hide costs, and Tradeview won’t. EDGE, he says, is his answer to an industry that has taxed traders for too long.

    An engine, not just a platform

    Any broker can hand a trader a platform; the engine is what moves the trade. EDGE runs on a proprietary matching engine and proprietary FIX connectivity. It scans multiple top-tier liquidity providers in milliseconds, routes raw, unmarked pricing, slices larger orders surgically, aggregates the fills to the best available price, and adapts in real time when volatility hits. Positive slippage goes to the client — and it all runs inside MT4 and MT5, with nothing to install or relearn.

    “I felt it was time to stir things up and give our customers the same rates I am privy to when I trade.”

    — Tim Furey, Founder & CEO, Tradeview Markets

    Padded spreads aren’t liquidity

    Furey has watched traders pay for markup they can’t see for two decades, and in his view every padded pip is a tax on loyalty. Tight headline spreads that vanish when real size lands don’t impress him either: a quote without executable quality, he argues, is a costume. The best price isn’t the number on the screen — it’s what actually fills when the size lands.

    “If it doesn’t say .edge, congratulations: you are the liquidity.”

    — Tim Furey

    Leave the bonus. Take the fill.

    Furey is just as direct about bonus-led marketing: traders who come for an offer leave for a better one, while real traders stay for the fill. Tradeview, he says, doesn’t buy balances — it builds clients.

    “You don’t win a client with a bribe. You rent a shopper.”

    — Tim Furey

    Hungry dogs run faster

    The attitude has deep roots. A college football mentor gave Furey the line “Hungry dogs run faster,” and he has run on it ever since — from the open-outcry commodity floors to proprietary trading at Schonfeld Securities and forex at ODL Securities, before opening Tradeview in 2004 in a small Wall Street office. Profitable in its first month, the firm today employs nearly 200 staff, holds licensed entities in several jurisdictions, and remains independent and founder-led.

    Try it once. Client for life.

    Furey is leading Tradeview’s push into the Middle East and its growth across Latin America and Asia, and the pitch is a dare: open a demo, compare the bleed, see live spreads, then decide. The same challenge goes to Tradeview’s introducing brokers — let clients try EDGE once, and retention takes care of itself.

    Hope is not a strategy. EDGE is. Demand better at https://www.tradeviewmarkets.com/en/edge/.

    About Tim Furey

    Tim Furey is the Founder and Chief Executive Officer of Tradeview Markets, a regulated multi-asset broker. He started the firm in 2004 in a small Wall Street office and has grown it into an independent, founder-led global broker with nearly 200 staff. In 2026 he launched the EDGE Instant Liquidity Connector, Tradeview’s proprietary execution engine.

    About Tradeview Markets

    Founded in 2004, Tradeview Markets is a regulated multi-asset broker offering access to forex, metals, stocks, futures, options and cryptocurrencies for retail and institutional clients, with multi-platform execution. The firm has been founder-led since inception and has grown through organic client acquisition.

    For further information, visit https://www.tradeviewmarkets.com.

  • VAYLA Introduces VAYLA Arena to Connect Digital Fan Engagement with Live Entertainment Experiences

    United States, 27th Oct 2026 – VAYLA is developing a model in which digital fan activity can move beyond screens and connect with concerts, fan events, showcases and other real-world entertainment experiences.

    Modern fandom rarely exists on a single platform. Fans may discover an artist through video, listen through streaming, discuss releases in communities, create fan content and eventually travel to attend a concert or fan event.

    The digital and physical sides of fandom are already connected in the behaviour of fans. What is often missing is infrastructure that connects those moments into one continuous experience.

    VAYLA is developing VAYLA Arena with that gap in mind.


     

    Fans Already Move Across Digital and Physical Experiences

    IFPI’s global research has shown that music fans engage with music through a wide variety of formats, including audio streaming, video, short-form platforms, social media and livestreams.

    The 2023 edition of Engaging with Music found that people used more than seven different methods on average to engage with music, while more than a third reported watching a music livestream such as a concert during the previous month.

    This reflects an important reality: fandom is not a single action. It is a sequence of discovery, discussion, participation and experience.

    The Opportunity: Connect the Fan Journey

    A fan may see a song on TikTok, find the artist on a streaming platform, join a community, participate in a vote and later attend a live show. But these moments are often disconnected.

    For entertainment businesses, connecting these moments can create a more durable relationship with fans. For fans, it can make participation feel more meaningful and personal.

    VAYLA’s long-term strategy is to build a layer that can help connect those moments.

    Expanding VAYLA’s Global Reach

    Following its listings on KuCoin and Biconomy.com, VAYLA has expanded access to its token for users across supported markets. These listings provide an additional opportunity to introduce VAYLA’s vision to broader international audiences, including music fans and Web3 communities. As development of VAYLA Arena progresses, the project aims to turn that visibility into meaningful participation in music discovery, community activities and future entertainment experiences.

    VAYLA Arena as the Digital Fan Engagement Layer

    VAYLA is a global music fan participation ecosystem developed by Vayla Technology Inc. Its core platform, VAYLA Arena, is being built to connect music discovery, fan voting, community activity, creator participation and entertainment experiences.

    Inside VAYLA Arena, a fan journey can begin with a piece of music or entertainment content and expand through participation.

    Discover. Fans encounter music, creators, events and entertainment content.

    Participate. Users vote, discuss, join Fan Missions or participate in Music Battle and other community formats.

    Reward. Selected activities can connect to digital or real-world fan benefits, subject to campaign and partner terms.

    Experience. Digital participation can potentially connect to concerts, fan meetings, showcases, merchandise or other entertainment experiences.

    Re-engage. After an event, fans can return to the community through reviews, voting, content and discussion.

    Online > Offline > Online

    This creates a simple but powerful loop: Discover > Participate> Reward >Experience > Re-engage.

    The objective is not to turn every digital action into a physical reward. It is to make the relationship between online fandom and real entertainment more connected when the right opportunity exists.

    For global fans, this model can also create a bridge into local entertainment markets, particularly in cities where music, tourism, shopping and live events already overlap.

    Why Live Entertainment Matters to a Digital Platform

    Live entertainment creates something digital platforms cannot fully reproduce: shared presence, memory and emotional intensity.

    At the same time, digital platforms can extend the life of a live event before and after the performance. A fan can discover the event in advance, join a vote or mission, attend the event, and then return to the platform to continue participating.

    This makes the event more than a single date on a calendar. It can become part of an ongoing fan relationship.

    Building the Partnership Layer Carefully

    Connecting a digital platform to real entertainment requires careful rights management. Artist images, video, music, tickets and event benefits can be controlled by different parties, including venues, promoters, labels, agencies and artists.

    VAYLA’s approach is therefore to treat real-world integrations as permission-based partnerships rather than assume broad rights over entertainment content.

    The project is exploring partnership models in which approved events can be connected to VAYLA Arena while each campaign clearly defines what content, benefits and promotional assets may be used.

    The Role of the VAYLA Token

    The VAYLA token is designed as an ecosystem utility token supporting selected participation, reward and platform functions within VAYLA Arena.

    Its role is intended to support the fan participation ecosystem rather than turn live entertainment into a token-promotion mechanism. The underlying product and fan experience remain the priority.

    Third-Party Project Reference

    Readers searching for VAYLA, VAYLA Token, VAYLA Coin or VAYLA Arena can also review the project’s profile on RootData.

    Any venue, artist or entertainment partnership should only be treated as official when announced through the relevant parties’ official channels.

    “Fans already move naturally between digital communities and real entertainment. Our goal is to make those moments feel connected — from discovering music online to participating with other fans and, where possible, experiencing entertainment in the real world.”

    — VAYLA Team

    About VAYLA

    VAYLA is a global music fan participation project developed by Vayla Technology Inc. VAYLA Arena is being developed as the core platform connecting music discovery, fan participation, creator activity, community engagement and entertainment experiences. VAYLA’s long-term vision is to build a global participation layer connecting digital fandom with real-world entertainment.

    References

    IFPI — Engaging with Music 2023: https://www.ifpi.org/ifpis-global-study-finds-were-listening-to-more-music-in-more-ways-than-ever/ 

    IFPI — Engaging with Music 2023 full report: https://www.ifpi.org/wp-content/uploads/2023/12/IFPI-Engaging-With-Music-2023_full-report.pdf 

    RootData — VAYLA Project Profile: https://www.rootdata.com/projects/detail/VAYLA?k=MjQ3NTE%3D 

    Media Contact

    Organization: Vayla Technology Inc.

    Contact Person: Kai Varen

    Website: https://vayla.io/

    Email: Send Email

    Country: United States

    Release id: 50215

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  • TwinMeta Introduces CPTI Creative Tendency Assessment, Publishes Related Research on SSRN

    TwinMeta has introduced the CPTI (Creative Power Type Indicator), a self-report assessment designed to help creators understand their individual creative working styles in the AI era. Available at genesistwinker.xyz, CPTI explores four dimensions: ideation, expression, creative goals, and work process. Rather than ranking creativity through scores or productivity, the assessment focuses on how individuals generate ideas, express themselves, and approach creative tasks.TwinMeta has also published a related research paper on SSRN, outlining CPTI’s theoretical foundation and development process. The study reviewed 39 academic sources and developed 20 preliminary assessment items. Currently in its early research stage, CPTI will require further empirical studies to evaluate its reliability and validity. The initiative aims to encourage greater self-awareness and a broader understanding of human creativity in an increasingly AI-driven environment.

    Lewes, DE, United States, 27th Oct 2026 – TwinMeta has introduced the CPTI (Creative Power Type Indicator), a self-report assessment designed to help creators better understand their individual working styles, and has published a related research paper on the academic research-sharing platform SSRN.

    CPTI examines how individuals approach creativity across four dimensions: ideation, expression, creative goals, and work process. The assessment is available at genesistwinker.xyz.

    CPTI was developed around a central question: how should human creativity be understood in the age of AI?

    As AI increasingly generates text, images, and video, the human role in deciding what to create and what meaning to give it is becoming even more important. However, judging creativity only by the quality of the final output or the speed of production may not fully capture the different processes and choices involved in how individuals create.

    Rather than assigning a single score to determine whether someone is more or less creative, CPTI explores the approaches individuals tend to prefer when generating ideas, expressing them, and developing their work.

    The assessment is intended to help people understand differences in creative style without ranking one approach above another. For example, someone who explores a wide range of possibilities may work differently from someone who prefers to develop a single idea in greater depth.

    CPTI is structured around four areas: Ideation Tendency, which examines how individuals explore ideas; Expression Tendency, which looks at how ideas are translated into concrete forms; Creative Goal Tendency, which considers the purpose behind creative work; and Work Process Tendency, which explores how individuals approach experimentation and completion.

    Through these dimensions, CPTI is designed to encourage creators to reflect on their own choices and creative processes.

    The research paper published on SSRN outlines the theoretical foundation and development process behind CPTI. The study reviewed 39 academic sources and used them to develop 20 preliminary assessment items.

    The project is currently at an early, literature-based research stage. The reliability and validity of the assessment are expected to be evaluated through future empirical studies.

    Rather than simply asking creators to produce more, CPTI focuses on giving individuals an opportunity to understand how they create.

    It represents an effort to explore creativity in the AI era not only through productivity, but also through the different perspectives, preferences, and working styles that shape each person’s creative process.

    More information about the CPTI creative tendency assessment is available at genesistwinker.xyz.

    Media Contact

    Organization: TWINMETA INC

    Contact Person: Yongil Choi

    Website: http://twinmeta.xyz

    Email: Send Email

    Contact Number: +821033588983

    Address: Coastal Highway Lewes DE

    Address 2: 16192

    City: Lewes

    State: DE

    Country: United States

    Release id: 50203

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  • RiskVantage AI Introduces Sovereign, Explainable AI to Transform Contract and Deal Legal Work

    Founded by a former Xometry VP of AI and a former Bristol Myers Squibb Lead AI/Tech Counsel, the U.S.-based company replaces black-box legal AI with an end-to-end negotiation engine whose every risk decision can be traced, audited and run inside a company’s own cloud.

    CHICAGO, IL, October 27th, 2026, ZEX PR WIRE — RiskVantage AI, a U.S.-based legal AI company building an end-to-end transaction engine for enterprise contracts and M&A, today introduced RiskVantage Negotiate, its explainable AI platform for enterprise contract negotiation. The company will showcase the platform internationally at the Dubai AI Festival, October 26 and 27.

    Enterprises spend an estimated $75 billion a year on contract review, negotiation and M&A legal work, and most of it is still done by hand. A contract arrives on the other party’s paper, waits in a legal queue, and is read clause by clause, with results that depend on who reviews it. World Commerce & Contracting research puts the average value lost to poor contract management at about 9% of revenue. Applied to the Fortune 500, that is an estimated $1.7 trillion a year.

    RiskVantage built its platform to change that, with an architecture designed for the legal teams and regulated industries that cannot accept unexplained or unverifiable AI output.

    Beyond the wrapper

    Most legal AI tools for contract review wrap a general-purpose large language model. RiskVantage takes a different approach in three ways.

    Transparent, deterministic risk decisions. RiskVantage uses a neuro-symbolic architecture: risk decisions are made in a knowledge graph, and language models only read contracts and draft language. No risk decision is made by a language model. Teams state their preferred position, acceptable fallbacks and walk-away point once, and every incoming clause is graded against that ladder. Each finding names the rule that was fired, so legal teams can review and audit every decision.

    Sovereign, cost-efficient deployment. The platform runs on small language models adapted for legal tasks, on commodity hardware. In Khazraee’s words, a domain-adapted 9-billion-parameter model is “not smart enough” to wander outside its sandbox. In an internal benchmark on legal concept detection and extraction, RiskVantage’s domain-adapted small language model achieved about 97% accuracy, performing on par with frontier models. It is also inexpensive to run. Most legal AI tools rely on frontier models whose inference costs grow with every page reviewed, an economic model that is hard to sustain at enterprise scale. Using small language models lets organizations deploy them inside their own private cloud or on premises, which matters for pharma, healthcare, financial services, defense and other regulated sectors with strict data requirements.

    End-to-end negotiation, not a standalone assistant. RiskVantage covers the full negotiation, from intake and review to redlines, counterparty exchange and signature, and connects to the systems enterprises already use. RiskVantage has filed a provisional patent (April 2025) covering its neuro-symbolic risk classification, ontology-driven reasoning and automated redlining.

    Platform features

    RiskVantage Negotiate, the company’s core product, is live. In internal testing, it reduced first-draft issues by 60% compared with manual review. It includes:

    • Intake builder: captures deal context, such as deal value or whether sensitive data is involved, which sets how strictly each clause is reviewed.
    • Risk configurator: uses AI to build a company’s risk profile automatically from its existing contracts, policies and SOPs, and keeps each position marked unreviewed until a human confirms it.
    • Deviation reports and redlines: compares each clause with the playbook, explains every deviation, and produces a tracked-changes redline ready to send.
    • Full Microsoft Word compatibility in the browser: legal teams and counterparties work in the format they already use.
    • Counterparty portal: a shared space to exchange drafts and negotiate with the other side.
    • Internal sharing with subject-matter experts: routes specific clauses to colleagues in areas such as privacy, security or finance.
    • Audit trail: a record of every decision across the negotiation.
    • Enterprise integrations: connects to ERP, contract lifecycle management (CLM), e-signature and communications tools such as Slack.

    The platform currently covers different contract types including MSAs, SaaS agreements, SOWs, NDAs, IT services, software licenses, proof of concept and IT orders. Two M&A modules are in development: RiskVantage Diligence, which analyzes data rooms against an acquirer’s baseline, and RiskVantage Integrate, which builds a plan to align acquired contracts with the parent company.

    Founder quotes

    “Every enterprise contract goes through the same broken process: a queue, a clause-by-clause read, and an outcome that depends on who happened to review it,” said Mark Afshar, CEO and co-founder of RiskVantage AI and former Lead AI/Tech Counsel at Bristol Myers Squibb, where he closed more than 2,000 technology transactions. “We built RiskVantage from inside the deal room, so legal and procurement teams can see exactly why a clause was flagged and act on it with confidence.”

    “If a rule can govern it, you should never use an LLM,” said Emad Khazraee, CTO and co-founder of RiskVantage AI and former VP of AI at Xometry. “Legal risk is exactly that kind of problem. We put the reasoning in a knowledge graph built from each company’s own playbook and use small language models only to read and write. You don’t use a missile to hit a fly.”

    Visit RiskVantage at Dubai AI Festival

    Attendees can see live demonstrations of RiskVantage Negotiate at booth S95, Dubai World Trade Center, October 26 and 27. To book a meeting with the founders during the festival, contact contact@riskvantage.ai.

    About RiskVantage AI

    RiskVantage AI is a Chicago-based company building an enterprise transaction engine that turns legal risk into strategic advantage. Its neuro-symbolic platform combines a knowledge graph of each company’s playbook with domain-adapted small language models to deliver explainable, auditable contract negotiation that can run in private cloud or on-premises environments. RiskVantage was co-founded by Mark Afshar (CEO), former Lead AI/Tech Counsel at Bristol Myers Squibb and a Penn Law alumnus, and Emad Khazraee (CTO), former VP of AI at Xometry and a former data science and AI leader at Turing, a unicorn startup. Khazraee was also an information science professor and a Harvard Law Fellow, and holds a PhD in Information Sciences. Learn more at riskvantage.ai.